This is the KING’s RAID Studio.
We have prepared a second Developer Talk episode based on the feedback that all of you have provided.
We would like to let you know about what we have planned as well as answer some of your questions and feedback with regards to Hero Balance Adjustments and Quality of Life/Content Improvements.
▌Hero Balance Adjustments
We are planning to adjust the balance for Gremory, Shea, and Artemia during the first update of January 2021. You may wonder why there are only 3 Heroes being adjusted unlike the balance adjustments in November and December. We had tried to tweak as many Heroes as we could at once but found that adjusting too many Heroes at once led to unforeseen circumstances while testing as well as other issues. We think that is mainly why the balance adjustments turned out to be lackluster. As such, we have decided to only adjust the balance for a few Heroes in order to focus and make notable changes. Please check below for more details on what we are planning for the Heroes in question.
The original plan for ‘Gremory’ was for her to be an Assassin dealer able to support other Heroes. We have decided that her performance as an Assassin not living up to our expectations as well as a lack of content that she excels at is an issue. We plan to adjust Gremory so that she will be able to fulfill her dealer role as well as perform better in various content by enhancing her main skills in a variety of ways.
‘Artemia’ was a Hero that was able to defeat multiple enemies by using Area of Effect skills. However, she was unable to perform as well as she used to after higher tier dungeons and monsters with better abilities had been added. We plan to enhance her Area of Effect skills to allow her to be able to clear multiple enemies at a time to allow Artemia to claim her former glory.
Finally ‘Shea’ was an attractive Hero that allowed you to provide buffs for your team as well as sustain crowd control immunity. However, ‘Fallen Frey’ added in June also had a crowd control immunity effect and Shea was also balanced to the point where she is no longer quite on the list of ‘must have’ Heroes. We have decided to make it easier to utilize Shea as well as to allow multiple buff effects at the same time in order to mitigate the current issues.
We have fully felt your mistrust in us to make buff oriented balance adjustments from the previous Developer Talk episode. We also agree that there are some older Heroes that lost their place or niche in KING’s RAID and it is our plan to continue making adjustments to those Heroes in order to allow your favorite Heroes to be used in various content once more.
▌Quality of Life and Content Improvements
First of all we would like to apologize for the improvements mentioned in November’s Developer Talk, such as ‘Increasing the chance of obtaining a Soulstone via Soul Judgement’, ‘Renewal of the monthly Roll Book’ etc, taking longer to implement in-game than expected due to preparing new content at the same time as making adjustments.
We are planning for the ‘Increasing the chance of obtaining a Soulstone via Soul Judgement’ update to hit the live servers during the second update of January 2021. We plan on continuing to develop Soul Weapon content in a way to allow more Raiders to enjoy it, but we do hope you will understand that we will not be able to increase the chances in a way that will allow Soulstones to become an ordinary/everyday pull.
With regards to the ‘Renewall of the monthly Roll Book’, we are sorry to say that it may take a while longer as we are also trying to rework the entire system instead of simply changing the rewards due to extra development and testing. We will do our best to bring you this new Roll Book as soon as we can.
We are also taking a look at other content that we see as outdated in the current meta. Among the various content we are looking at World Boss, Guild Content is high up on our To-do list and we are aiming to make changes in 1Q 2021.
Again, we apologize for the delays in implementation, but we hope you understand that it was due to us doing our best in order to figure out the best way and point in which to change the contentto provide a better gaming experience. We will continue to monitor your feedback as well as the game data in order to improve what needs to be changed.
Lag/Freezing/Crashes as well as being unable to access certain content is constantly on our radar and we are fully aware of the significant turn off factor that they present. While we are constantly working on client stabilization, we are sorry that we do not have as much to show with regards to these issues.
We will do our best to make meaningful changes in order to allow you to play in a more stable environment without having to fight the game itself. This is always at the top of our issue list and is something that we are chipping away at. Please bear with us a bit more and we promise that we will continue to make steps in the right direction.
It is unfortunate that we had much to apologize for and not much to celebrate in this episode of Developer Talk as well. We are always aware that the KING’s RAID Studio can only exist thanks to the love and support of all our Raiders and will continue to strive to make improvements to allow you to have a better experience while enjoying KING’s RAID.
Through our attempts at communication via Developer Talk, Behind the Development, Storytelling from the Scenario Team, etc we felt that we still have a long ways to go. Unfortunately, this episode of Developer Talk will be the last of the series, but we plan on trying to find better ways to communicate. However, we will always have our ears open to your feedback and will come back with a new platform for communication. We hope that you will stay with us to see the improvements being made to KING’s RAID in the future.
KING’s RAID Studio