This is King’s Raid PD Jin.
Today, we would like to introduce the development progress of background 3D map remaster.
There were many restrictions on camera rotations and angles in the previous 2D backgrounds. Due to the restrictions, it was difficult to create a more colorful and vibrant atmosphere in the 2D-based maps.
In King’s Raid Chronicle 2, all battle background maps will be changed to 3D, allowing various screen adjustments for each battle.
In addition, there was a limit to expressing the overall atmosphere due to nonexistence of lighting, but beginning with 2nd Chronicle, it will be possible to create an atmosphere that matches the background and characters by applying the light effect to entirety of each map.
In the following Developer’s Notes, we will introduce the development of the chapter node map and related resources.
In relation to the skill integration of the Unique Treasure, please note that we are considering ways to preserve equivalent value of the existing options.
We will inform the Raiders when the direction is set.
We are always grateful for your support.